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mae
Techmeier
rigging
BREAKDOWNS

CHARACTER: UKIUK
HOURS: 23 (RIG) 8 (ANIM)
DATE COMPLETED: March 2019
PROGRAMS USED: Maya
NOTES: Model by Alice Jaunet (@cozy_wire on Twitter) IK FK switches on all limbs, Mirrored controllers, custom fluff controls and in depth skirt controls.
Blendshape Facial Rig In Progress



CHARACTER:
FIRST PERSON SPELLCASTER
HOURS: 2 (RIG) 4 (ANIM)
DATE COMPLETED: OCT 2021
PROGRAMS USED: Maya
NOTES: Model by Zach Olson (@RaptorZ71 on Twitter) Mirrored controllers, VFX bones for animating arcs, space switching in hand VFX joint.
CHARACTER:
GOLEM BOSS
HOURS: 2.5 (RIG) 5 (ANIM)
DATE COMPLETED: OCT 2021
PROGRAMS USED: Maya
NOTES: Model by Noah Wussow (@_Nusso on Twitter) Mirrored controllers, togglable parents for floating pieces of body. Removable projectile meshes.


CHARACTER: KASPAR
HOURS: 20 (RIG)
DATE COMPLETED: October 2019
PROGRAMS USED: Maya
NOTES: Model by Maddie Christensen, produced for a short film releasing in December. custom stretchy spline spine, and a two part leg setup for the hind legs.
CHARACTER: JELLYFISH
HOURS: 80 (RIG)
DATE COMPLETED: October 2019
PROGRAMS USED: Maya
NOTES: Model by Rachel Rohe, produced as part of a short film named Drifter. Simulation based rig, with curvature controls following the simulation to add control-ability to the rig.

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