top of page
mae
Techmeier
WELCOME
RIGGING
TOOLS
ANIMATION
BLOG
ABOUT
Blog
This blog covers all my projects over many topics, including : coding, rigging, pipeline discussion, animation system design, game design, etc.
All Posts
PEG- File naming control
Rigging
UE4 Animations Systems
Motion Capture
Search
Jellyfish Rig (Drifter film) WIP 5/24/19
For the short Film Drifter, I am rigging a Jellyfish for animation. It's close to realistic in movement and looks, and presents some...
Kayla Techmeier
May 21, 2019
3 min read
Motion Capture Pipeline
Motion Capture is a game changer for most if not all productions, and learning how to handle Mocap data and how to apply it to characters cl
Kayla Techmeier
May 20, 2019
7 min read
PEG Naming - [Qt/Pyside2 GUI]
So now we have a validation function for the name of the files, and a way to check the file name each time they save, we need to show the...
Kayla Techmeier
Oct 14, 2018
4 min read
PEG Naming-[Maya Save Interruption]
So now we've settled our core logic of making sure that a file name is following our rules. But now we've got to make sure that this is...
Kayla Techmeier
Sep 23, 2018
2 min read
PEG Naming Tool for Maya- [Core Validation Logic]
PEG- meaning to put a peg in the naming convention, or pegging down the naming, is a tool that tracks the naming conventions coming out...
Kayla Techmeier
Sep 23, 2018
5 min read
bottom of page