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mae

Techmeier

ABOUT ME

I have always had an interest in video games, from watching my brother play as a child, to pursuing my degree in Game Design and Development. I've been constantly learning and hope never to stop. I have a great passion for helping people and mentoring where possible. 

Until recently I was working on a beautiful game for WB, before the game was cancelled and the studio closed.

SKILLS

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  • Information gathering and organization

  • Creating visual layouts of complex pipelines and processes.​

  • precise skin weighting

  • pymel and pyqt tooling

  • pipeline tooling development

  • mocap marker placements and capturing techniques

  • modular skeleton systems design

SOFTWARE & LANGUAGES

  • Maya

  • Max

  • Zbrush/Nomad

  • Substance Painter

  • Photoshop

  • UE4 / UE5

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  • Python 2.x and 3 scripting

  • PyMel, pyQt

  • C++

  • C#

© 2025 mae Techmeier

k.mae.tech @ gmail.com

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