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mae
Techmeier
ABOUT ME
I have always had an interest in video games, from watching my brother play as a child, to pursuing my degree in Game Design and Development. I've been constantly learning and hope never to stop. I have a great passion for helping people and mentoring where possible.
Until recently I was working on a beautiful game for WB, before the game was cancelled and the studio closed.
SKILLS
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Information gathering and organization
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Creating visual layouts of complex pipelines and processes.​
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precise skin weighting
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pymel and pyqt tooling
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pipeline tooling development
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mocap marker placements and capturing techniques
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modular skeleton systems design
SOFTWARE & LANGUAGES
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Maya
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Max
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Zbrush/Nomad
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Substance Painter
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Photoshop
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UE4 / UE5
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Python 2.x and 3 scripting
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PyMel, pyQt
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C++
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C#
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